This topic is a dummy topic - it does never appear. It is used only to group standard help topics properly.


No Help topic is associated with this item.


OK Button

Applies changes you have made

and then closes this dialog box.


Cancel Button

Closes this dialog box without saving. Any

changes you have made will be discarded.


Close

Closes the current window (surprise!).


Help

Displays a help topic with

information about this dialog.


Apply Button

Saves all changes you have made

without closing the dialog box.


What's This? button

Activates a temporary context-sensitive help mode, indicated by a mouse pointer

with a question mark. While this pointer is displayed you can click on any object

or menu entry in the program to display context-sensitive help information. The

help window displayed contains a brief description of the object clicked and how

to use it.

Note

Press ESC to cancel the context sensitive help mode.


What's This? (Help Menu)

Activates a temporary context-sensitive help mode, indicated by a mouse pointer

with a question mark. While this pointer is displayed you can click on any object

or menu entry in the program to display context-sensitive help information. The

help window displayed contains a brief description of the object clicked and how

to use it.

Note

Press ESC to cancel the context sensitive help mode.


What's This?  command

Click What's This? to see help on the selected object.


Bitmap Colors

Defines the color depth for bitmap (.BMP) files. Select a

value between monochrome (1 bit) and True Color (24

bits). Using fewer colors keeps your output files small.

Screenshots generally don't need more than 256 colors.


Bitmap Compression

Specifies the compression method. Only 16 and 256

color bitmap files can be saved with RLE compression.

Using compression only saves space on your hard disk,

however. Since the contents your help files are

compressed automatically when they are compiled using

RLE compression will make virtually no difference to the

size of  your help file -- a few bytes at most.


SHG Colors

Defines the color depth for SHG graphics, which can

contain hotspots. Select a value between 16 colors

(4 bit) and True Color (24 bit). Using fewer colors keeps

your output files small. Screenshots generally don't

need more than 256 colors.


Hotspots Visible

Activates or deactivates a visible rectangle

around the hotspot areas in SHG graphics.


JPEG Quality

JPEG compression is "lossy" -- the more you compress

the more data you lose. Better quality means bigger

image files, and vice-versa. Values between 50 and

95% generally produce good results.


PNG Colors

Defines the color depth for Public Network Graphics

(.PNG) images. Select a value between monochrome

(1 bit) and True Color (24 bit). Using fewer colors keeps

your output files small. Screenshots generally don't

need more than 256 colors.


PNG Filter

Defines a PNG filter method. This can have a significant

impact on the size and encoding speed and a somewhat

smaller impact on the decoding speed of an image.


PNG Compression

Defines the compression value from 0 (no compression)

to 9 (maximum compression). The compression rate

has a significant impact on the time required to save

and load PNG graphics. More compression = longer

saving and loading.


PNG Interlaced

Defines whether or not the PNG graphic is saved in

interlaced format. On the Internet interlaced graphics

appear more quickly and look better while they are

appearing for users with slower modem connections.


GIF Colors

Defines the color depth for GIF graphics. Select a value between 2 colors (1 bit) and 256 colors (8 bit). Many screenshots look fine with just 16 colors (4 bits)

Note:

The GIF graphic format cannot store more than 256 colors. This is fine for simple graphic images like screenshots but not so good for photographs and complex graphics. Also, compressed GIFs have potential royalty and licensing problems for commercial use. The newer PNG format is generally better because it supports True Color and does not have any patent issues.


GIF Interlaced

Defines whether or not the GIF graphic is saved in

interlaced format. On the Internet interlaced graphics

appear more quickly and look better while they are

appearing for users with slower modem connections.


GIF Transparent Background

Defines whether or not the background color of the

GIF image is transparent, so that you can see the

graphics behind it through the clear parts of the

image.


PCX Colors

Defines the color depth for PCX graphics. Select a

value between 16 colors (4-bit) and 256 colors (8-bit).


PCX Compression

Defines the compression method for PCX graphics.

Most programs that can read PCX expect compression

so it is advisable to select RLE compression for

maximum compatibility.


TIFF Compression

Specifies the compression method for TIFF images.

Not all graphics programs support all the compression

methods, and not all the methods are relevant for all

image  types.

Fax compression methods:

CCITT1D, G3FAX1D, G3FAX2D and G4FAX are all methods

used for compressing black-and-white fax images. CCITT1D

is the simplest, oldest method. G3FAX1D and G3FAX2D are

newer and more efficient, providing better error recovery

over poor phone lines, with the 2D version being better than

the 1D version. G4FAX is the latest version, providing the best

compression for non-dithered black-and-white images.

Packbits:

This method is also for black-and-white TIFF images.

It is a simple, lossless method that does not produce

very high compression. Supported by most programs.

JPEG and old-style JPEG:

These are the only methods for color images in TIFF files

and they have all the advantages and disadvantages of

lossy JPEG compression. Not all programs support JPEG

for TIFF so if in doubt it's better not to use it.


TIFF Photometrics

Specifies the photometric interpretation tag for TIFF

images. This is a complex subject [image] please refer

to the literature on the TIFF format to learn more

about it.


TIFF Colors

Specifies the color depth for TIFF images.


TIFF Document Name

TIFF files support some text information fields that can

be read and displayed by some programs. This field

allows you to enter a document name for the TIFF image.


TIFF Document Description

TIFF files support some text information fields that can

be read and displayed by some programs. This field

allows you to enter a document description for the

TIFF image.


TGA Compression

Activates or deactivates the standard compression

method for the Targa TGA image.


Dummy item - see childs


Reopen

Provides quick access to the last nine

images you have edited with Impict. The

same list is displayed when you click on

the little arrow symbol to the right of the

Open File icon in the toolbar.


Save As

Saves the selected image under a different file name

and/or in a different graphics format.


Save All

Saves all open images, using the names

and locations already assigned to them.


Close

Closes the selected Image.


Properties

Displays a dialog box in which you can view and change

general image properties, including the background

(canvas) size and the background color. You can also

select a tiled background image.


Exit

Closes Impict.


Delete

Deletes the currently selected object.


Paste New Image

Pastes the clipboard contents as a

new image in its own window.


Edit Properties

Opens a dialog box to edit the properties

of the currently selected object. If nothing

happens it means the selected object

has no editable properties.


Rename

Changes the name of the selected object. This is the

name displayed in the Object List tool.


Visible

Hides or shows the selected object. Use the Object

List tool to select invisible objects and to make them

visible again (click on the eye icon in the list).


Locked

Locks or unlocks the selected object. Locked objects

cannot be moved or resized with the mouse. This

prevents accidental alteration. The Resize tool still

works on locked objects, however.


Antialias

Used to set the anti-aliasing (edge-smoothing) function

for the selected object. You can use this function on text,

shape, line and callout objects. It has no effect on bitmap

graphics.


Flatten Objects

Combines the selected objects and converts them into

a single image object. Flattened objects occupy less disk

space and less memory in the IPP file but they cannot be

edited separately.

You can also use this function on single objects to turn

them into static bitmap image objects. For  example,

flattening a lens object makes it static, so that it no longer

changes when there are changes in its target area.


View

The options in this menu display or hide

Impict's toolbars and tool windows.


Reset Defaults

Resets the standard view status of all toolbars and tool

windows (visible and docked in the main Impict window).


Cascade

"Cascades" all open image windows,

 making them easier to select.


Tile

Tiles all the open image windows

within the main program window.


About

Displays information about

the Impict application.


New

Creates a new Impict image.


Open

Opens an existing image. Click on the little

arrow next to this icon to display a list of

recently-opened images.


Save

Saves the selected image.


Print

Prints the selected image.


Auto Adjust Canvas

Adjusts the size of the image background

(the canvas) to fit the objects it contains.


Zoom

Changes the zoom magnification for the image

display. This does not resize the image itself.


Help Contents

Opens the table of contents of the online help.


Cut

Copies the selected object(s) to the

clipboard and then deletes it/them.


Copy

Copies the selected object(s)

to the clipboard.


Paste

Pastes the clipboard contents into the image,

as an Impict object in its own layer.


Undo

Reverses your last action. Select

repeatedly to undo several actions.


Screen Capture

Starts the integrated screen

capture function.


Bring to front

Puts the selected object in front

of (on top of) all other objects.


Send to Back

Sends the selected object to the

 bottom of the layers stack, so that it

is behind (beneath) all other objects.


Move Forward - Ctrl+F

Moves the selected object one level

forwards (up) in the image stack, so

that it is in front of (above) the image

that was directly on top of it.


Move Backwards - Ctrl+B

Moves the selected object one level

back (down) in the image stack, so

that it is behind (below) the image

that was directly below of it.


Flip Horizontal

Flips the selected image horizontally.

Only works with image objects.


Flip Vertical

Flips the selected object vertically.

Only works with image objects.


Pointer

Switches the mouse mode from insert to selection

so that you can select objects in your image.


Insert Image

Switches the mouse to insert mode and inserts

an image object at the position where you click.


Insert Text

Switches the mouse to insert mode and inserts a

text object at the position where you click.


Insert Button

Switches the mouse to insert mode and inserts a

button object at the position where you click.


Insert Rectangle

Switches the mouse to insert mode and inserts

a rectangular shape object with sharp corners at

the position where you click.


Insert Rounded Rectangle

Switches the mouse to insert mode and inserts a

rectangular shape object with rounded corners at

the position where you click.


Insert Ellipse

Switches the mouse to insert mode and inserts an

elliptical shape object at the position where you click.


Insert Cursor

Switches the mouse to insert mode and inserts a

cursor object at the position where you click.


Item

Switches the mouse to insert mode and inserts a

line or arrow at the position where you click.


Insert Dazzle

Switches the mouse to insert mode and inserts a dazzle

object (highlight) at the position where you click.


Insert Lens

Switches the mouse to insert mode and inserts a

lens object at the position where you click.


Insert Hotspot

Switches the mouse to insert mode and inserts a

hotspot at the position where you click.


Insert Copy Area

Switches the mouse to insert mode and inserts a

bitmap copy of the area you select with the mouse.

(Hold down left button and drag to select area.)


Drawing Mode

 Determines how the selected object is drawn. Only

active for bitmap image objects.

Stretch

Allows you to resize the image by dragging the image

frame or entering new values for width and height

Autosize

Displays the image in its original size. You can always

correct a 'failed' resize operation by selecting this mode.

Tile

Repeats the image to create a background filling the bitmap

image object's surrounding frame. Changing the size of the

frame shows more or fewer 'copies' of the bitmap.


Left, Top, Width and Height

These settings have different effects depending

on the drawing mode (Autosize / Stretch / Tile).

Left and Top

Define the position of the top left corner of the bitmap

object within the Impict image.

Width and Height

Define the size of the image object frame, which can

also be resized by dragging. Disabled in Autosize mode.

In Stretch mode changing Width and Height resizes the

image.


Shape Type

Determines the type of the shape. The default is a

rectangle. Choose Custom to define a custom shape.


Outline Width

Width of the shape's outline in pixels. A

value of 0 (default) means no outline.


Outline Color

Color of the shape's outline. If the

width is 0 the shape has no outline.


Mask Editor

Only active if Custom is selected in the drop-

down shape style list. Provides functions for

defining transparency masks to manipulate

the shape and transparency of your object.


Transparency Style

Selects the style of the object transparency.

None 	The object is opaque

Flat 	Applies an even transparency with the

same value across the entire object area.

Use the Min slider control to adjust the

transparency level.

Linear	Applies a linear transparency gradient,

changing gradually from transparent to

opaque across the object. Turn the control

dial to change the direction of the gradient.

Circular 	Applies a circular gradient transparency.

Modify with the Min, Offset and Max controls.

Shape Dither 	Makes a special transparency with "soft

edges" using the shape selected with the

Shape Tool. The Min and the Max slider

controls adjust the degree.


Base Transparency

Controls the degree of transparency, from completely

opaque to completely transparent. This is the overall

transparency for Flat and the starting transparency for

Linear and Circular.


Transparency Offset

Determines the physical offset of the transparency

(where on the object the gradient starts to become

transparent) for Linear and Circular and the degree

of edge softening for Shape Dither.


Transparency Direction Dial

Determines the direction of the transparency

gradient for the Linear transparency style.


Transparency End Value

Determines the end value of the transparency for

Linear and Circular, i.e. whether maximum

transparency is completely transparent or not.


Fill Style

Determines wether a shape

object is filled or transparent.


Fill Color

Determines the fill color

of a shape object.


Item

Yet not used!


Item

Yet not used!


Item

Yet not used!


Shadow Style

Determines whether the object

has a shadow or not.


Shadow Color

Defines the color of the shadow. This should normally

be black. Note this is just the "base color" -- the actual

appearance of the shadow is determined by the intensity

(transparency) and the dithering (softness). A black

shadow is usually light grey.


Shadow Intensity

Determines the intensity of the shadow. Effectively,

this makes the shadow more or less transparent.


Shadow Offset

Determines the distance offset between the

shadow and its object. Increasing the offset

makes the object look further away from the

background.


Shadow Direction

Adjusts the direction of the shadow, i.e. where

the "light" that casts the shadow comes from.

Default is light from top left for shadow offset

downwards and to the right.


Shadow Dither

This adjusts the "softness" of the shadow,

making it more or less "fuzzy".


Start

Click the Start Capture button

to make a screen shot.


Insert as new image

When this is selected a new image will be created in

Impict for your screenshot. If you deselect it, the

screenshot will be inserted in the currently selected

image as a new object. This is useful for adding

components to images.


Capture modes:

A window or menu:

This is the default option. It automatically selects windows,

menus, popup menus, controls within windows etc. Just

move the mouse and watch the red frame. You can left-click

on items to change their selection status. Then use Ctrl+Click

to make the screenshot.

A free region:

Captures any rectangular region of the desktop. Drag with

the mouse to select the region, then release the mouse button

and left-click anywhere inside the selection to make the

screenshot.

A fixed region:

Captures an area of a specific size. Specify dimensions with the

Width and Height fields. Useful for creating multiple objects of

the same type that you can't select properly with the first option

(e.g. buttons and controls with surroundings).


Sound ON / OFF

Enables or disables the

"camera click" sound.


Repaint objects on a new background

Creates a new background. The flattened object will

appear on a rectangular background with the color

set in Background Color (white by default).


Background Color

Color of the new background

rectangle for the new bitmap.


Include Shadow

Includes any objects shadows

in the resulting bitmap.


Transparent Background

Draws the bitmap with a transparent background

for the areas between the original object and its

bounding frame.


Draw objects on current background

 Includes the currently visible background around

the object. This works like selecting Copy Area, making

a rectangular image of the object and the background

visible in the rectangle around it.


Keep Original

 Makes a bitmap copy, leaving

the original objects unchanged.


Effects

You can apply a variety of bitmap transformations

and effects to enhance and modify your images:

Simple transformations:

Quality Resize -- Color Adjustment -- Flip -- Rotate

Image filters:

Blur -- Motion Blur -- Emboss -- Sharpen -- Wind

Rainbow Emboss -- Bleed Edges -- Bevel Edges

Old TV -- Damaged TV -- Lumpy -- Find Edges

Stripes


Preview

Shows you a preview of the results of the transformation.

You can always abort with Cancel.

You can try out as many different settings as you like --

changing a setting always generates a fresh preview

from the original image, not from the previous preview.


Full size preview

Displays the preview image in full size.

Tip:

Deselect and reselect to refresh the

preview image.


Preview

Displays a preview of your

button. Changed settings

are displayed immediately.


Caption

Text for the button caption. To create "shortcut" captions

insert a "&" character before the character to be underlined.

Insert "&&" to use the & character itself.


Font

Select the font for the button caption. The default,

MS Sans Serif, is the standard Windows font for

button texts.


Pressed

Creates a "pressed" button.


Disabled

Creates a "disabled" (grayed) button.


Default

Creates a "default", highlighted button --

the type that is normally activated when

you press ENTER.


Preview

Shows a preview of the dazzle. Note that

dazzles look best on dark backgrounds.


Defaults

Displays the list of available

predefined dazzle objects.


Custom

Lets you load your own bitmap dazzle from a

BMP file. Grayscale images with a soft transition

between the black background and the white

dazzle look best.


Color

Specifies the fill color of the dazzle

object. This is usually white.


Defaults

Displays the list of available

predefined dazzle objects.


Load from File

Displays a file open dialog with which you can

load your own bitmap dazzle from a BMP file.

Grayscale images with a soft transition

between the black background and the white

dazzle look best.


Line Width

Width of the line or arrow in pixels.


Line Color

Color of the line or arrow.


Direction

Orientation of the line and direction for arrows. This

only defines the basic orientation as vertical,

horizontal or diagonal. Make all fine adjustments

with the 8 resize handles around the object


Line Caps

Defines start and end objects for arrows. If you

choose none the object is a simple line. The size

of the caps depends both on the cap you choose

and the thickness of the line.


Shape

Defines the shape of the callout. This can be an ellipse

(looks like a cartoon speech bubble) a rectangle with

sharp corners or a rounded rectangle.


Fill Color

Sets the background color

that fills the callout bubble.


Border Color

Sets the color of the outline around the callout bubble.

Only used if the border width is greater than 0.


Border Width

Defines the width of the outline around

the callout bubble in pixels. Enter 0 to

make a callout with no outline.


Pointer Size

Sets the length of the callout pointer, which is a

percentage of the callout size. A small to medium

pointer will usually look best. To create a callout

without a pointer -- i.e. a simple text box -- just

move the slider all the way to the left.

Set the pointer direction with the dial to the right

of this control.


Pointer Direction

Adjusts the direction in which the callout

pointer points.

Adjust the pointer size with the slider to left

of this control.


Text

The text displayed in the callout.

Use Change Font and Text

Alignment to change the text

appearance.


Text Alignment

Changes the alignment of the text displayed

in the callout. Centered is the default and

generally looks best.


Change Font

Sets the font and size of the

text displayed in the callout.


Hotspot Type

There are two basic hotspot types: Link hotspots,

which are simply ordinary links to a topic or a popup,

and macro hotspots, which execute a WinHelp macro

or a snippet of JavaScript code (in browser-based

HTML and HTML Help).

Enter WinHelp macros in the Macro field. Enter

JavaScript code in the Alternative HTML Code field.

JavaScript code is inserted between the quotes following

the HREF= entry in the link tag, so you can only use code

that works on its own in this position.


Topic ID

Specifies the alphanumeric ID of the target topic. If a

help project is open in Help & Manual you can display

the available IDs in the project by clicking on the arrow

icon to the right of the entry field. If more than one

project is open you can select the project to search in

the field below.

Important:

The lookup function only works if a project is open in

Help & Manual.


Lookup topic IDs

If a help project is open in Help & Manual its path

is displayed here and all the IDs in the project are

displayed in the drop-down list in the Topic ID field.

If more than one project is open you can choose the

project whose IDs you want to display here.

Important:

The lookup function only works if a project is open in

Help & Manual.


WinHelp Macro String

This field is for entering the WinHelp macro to

be executed when the user clicks on the hotspot

link in the help file. You can also use WinHelp

macros in HTML Help -- Help & Manual will

convert them automatically.

Important:

If you use dual-mode help with HTML Help and

WinHelp popups you must use Impict's IPP file

format for graphics files with hotspots. The

Microsoft SHG format will not work with dual-

mode help!


HTML Data

This field allows you to enter a snippet of JavaScript

to be executed when the user clicks on the hotspot in

HTML and HTML Help files. The JavaScript is inserted

between the quotes after the HREF= item in the link

tag, so you can only use code that works in this position.

Important:

This option only works in Help & Manual projects. To use

it you must save your images in Impict's own IPP format.

HTML data is not saved in SHG files or any other graphics

format!


Zoom

Sets the magnification

factor of the Lens object.


X and Y Origin

These values define the relative or absolute position

of what is to be shown inside the Lens object.

Absolute origin not selected:

X and Y define the offset from the top left corner of the

Lens. Positive values move the image source position

to the right and down relative to the Lens, negative

values move it to the left and up.

Absolute origin selected:

X and Y are coordinates in the image below the Lens,

defining the top left corner of the area to be shown in

the Lens. When this is set the Lens always shows the

same contents, no matter where it is located.


Origin is absolute

Determines how the X and Y Origin values are interpreted.

When it is selected X and Y are coordinates in the image

beneath the lens, defining the top left corner of the area to

be shown in the lens.

When it is not selected X and Y define the offset from the

top left corner of the Lens. Positive values move the

image source position to the right and down relative to

the Lens, negative values move it to the left and up.


Text

Editing field for entering and changing

the text shown in text objects.


Change Font

Use to change the font and style of the Text

object text.

Note:

All lines of a Text object have the same font. You

cannot apply bold or a different font to a single

word or phrase, for example.


Alignment

Specifies the alignment of the text.

Text can be right or left aligned or

centered.

Note:

All lines of a text object have the same

alignment. You cannot apply different

alignments to different sections of text.


Margin

Enables you to set a margin (in pixels) between the

text and the bounding frame around the Text object.

Use to arrange text when you are placing it over

shapes to create a text box, for example.

Note:

This value sets the same margin on all four sides.

Use Left Offset and Top Offset to shift the text in

one direction only.


Left Offset

Offsets the text from the left margin of the bounding

frame of the Text object by the number of pixels entered.

You can use this to adjust the position of text over a

Shape object when you are creating text boxes, for

example.

Note:

You can also enter negative values to move the text to

the left of the bounding frame.


Top Offset

Offsets the text from the top margin of the bounding

frame of the Text object by the number of pixels entered.

You can use this to adjust the position of text over a

Shape object when you are creating text boxes, for

example.

Note:

You can also enter negative values to move the text to

upwards past the border of the bounding frame.


Word wrap

Automatically wraps the text to fit inside the bounding

frame of the Text object, if this is possible.


Preview

Shows a preview of the result. The Preview tab shows

the image with the selected mask applied. The Mask tab

shows the details of the selected transparency mask.


Predefined Shapes

Shows a list of predefined transparency mask

shapes. When you apply a shape mask the

black parts of the mask become transparent.

Shape masks are not tiled, they are applied

to the entire image as a single unit.


Predefined Patterns

Shows a list of predefined transparency mask

patterns. The patterns are tiled over the object.


Automatic Mask

Automatically applies a custom mask by defining

the color of the bottom left pixel in your object as the

transparency color. Everything in the image with

this color will be transparent.


Mask List

Click on an item in this list to select and apply

one of the predefined shape or pattern masks

to your object.


Width

Sets the width of the image background (canvas)

without changing the size of the bitmaps and other

objects it contains. If the background is smaller than

the objects the parts that extend beyond the edges

will be hidden.


Height

Sets the height of the image background (canvas)

without changing the size of the bitmaps and other

objects it contains. If the background is smaller than

the objects the parts that extend beyond the edges

will be hidden.


Auto Adjust

Automatically moves the right and bottom edges

of the background (canvas) to fit the edges of the

objects it contains.

Note:

This does not move the objects to the left and top

margins of the image. Use the Auto-Adjust button

in the File Toolbar to do this.


Background Color

Sets the background (canvas) color of the image.

This is the color behind all objects your image

contains.

The background is normally white, but you might

want to set a different color to make screenshots

blend in to help windows with a colored background.

The images will then look "transparent", even though

they aren't.


Background Image

This option enables you to use a bitmap file to

create a tiled background pattern. Click on

Load... to select the file.

Tip:

You can protect a screenshot against accidental

changes by loading it as a background. You

must just make sure that it has exactly the same

dimensions as the background.


Load Background

 Loads a bitmap image file to be displayed as

the background. If the loaded image is smaller

than the background it will be tiled automatically.


Preview

Background colors and images

are shown in the preview area.


Orientation

Defines the orientation of the page.

Impict automatically selects the

the orientation that fits the paper

format.


Scale to fit on page

Resizes the image to use the

entire page on the printout.


Print Original Size

Prints exactly the same number of pixels

as shown on the screen. This can result

in very small images on modern, high-

resolution printers!


Center Image

Centers the image horizontally

and vertically on the print page.


Printer

Lets you choose a different printer.


Dummy topic.


Image conversion and compression settings in

Help & Manual:

WinHelp:

WinHelp only understands bitmaps so this format

has no conversion settings. The images are

compressed automatically along with the help file

itself.

HTML Help & browser-based HTML:

The image conversion and compression settings

for these two formats are to be found in Project /

Project Properties / HTML Export Layout / Image

Conversion.


Popups and Hotspot Links:

Add popups like this or hotspot links to your images.

You can also create hotspots that execute WinHelp

macros in both WinHelp and HTML Help files, or

hotspots that execute JavaScript or other scripts

in HTML Help and browser-based HTML.


Anti-Aliasing

Anti-aliasing is a special kind of filter that makes

some of the edge pixels of objects grey or semi-

transparent. This smoothes the "jaggy" effect of

curves and diagonals, making them look more

natural and less digital. Impict's anti-aliasing filter

has four different intensities and styles.

Experiment -- the effects vary on different sizes and

types of objects.

Anti-aliasing makes lines thinner. You may have to

thicken you lines for a pleasing effect.